The iPad
Steven Frank has the best article I’ve read about what the introduction of the iPad means to personal computing over on his blog. A choice passage:
The bet is roughly that the future of computing:
- has a UI model based on direct manipulation of data objects
- completely hides the filesystem from the user
- favors ease of use and reduction of complexity over absolute flexibility
- favors benefit to the end-user rather than the developer or other vendors
- lives atop built-to-specific-purpose native applications and universally available web apps
All in all, it sounds like a pretty feasible outcome, and really not a bad one at that.
This is really Apple’s wheelhouse: favoring simplicity over total control. It’s a compromise that I am happy to make, and I’m not the only one.
Much of the criticism I have been hearing about the iPad reminds me of this classic Louis C.K. bit:
Not that criticism shouldn’t be allowed, but some of the complaints are absurd.
I am very interested to see how the iPad takes off as a gaming device. It’s strange, but makes sense, that Apple showed off a racing game and a first person shooter at the keynote. To me, these are the genres least suited for the device. I am really interested to see strategic / management type games (Civilization, Sim City), building games (Incredible Machine, Fantastic Contraption) and simultaneous multiplayer games. Perhaps the board game is due for a resurgance.
As always, your thoughts and comments are welcomed @RussianPencil.
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